

In the manga, Rex Goodwin explains that in ancient times Turbo Duels were rituals conducted since ancient times, and were designed to fight and seal the darkness. Unlike normal Duels, regular Spell cards cannot be activated in Turbo Duels, and instead makes use of special 'Speed Spells'. Turbo Duels make Dueling into a sport akin to jousting, especially in that the most famous Duelists Turbo Duel in the rich part of the city. The varying distance between the players adds the element of keeping up with your opponent to better react to their moves, which adds another element of movement to Dueling. Turbo Duels add the potential for new rules that take advantage of the Duel Runners on which players ride, as shown by the Yu-Gi-Oh! 5D's tag team rules and the exterior element of optimizing your Duel Runner adds a new level of skill and culture to the Duels. This adds the element of movement to a Duel where it wasn't present before. Dodging attacks also seems to be an aspect of Turbo Dueling, because you have until the attack connects to activate a trap card in response, as evident by Duelists who avoid being physically struck by attacks even in Duels where they can't be hurt, than activate a trap after they dodge. Turbo Duels are much more intense than regular Duels, from not only the danger, but being as that the Duelists are connected to The World of Speed, the Duelists emotions are connected to each other. The exterior element of movement is the key idea behind Turbo Duels, as it adds an unexplored element of dodging, riding skill, intimidation and imagination. Turbo Duels were created when KaibaCorp thought to invent a sport that took advantage of an Ener-D-powered vehicle, as it adds many new dynamics to Duels. Turbo Duels came with the advent of Ener-D, the power created from the positive energy of Dueling that powers the city's technology, including their vehicles.
